Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Breakables

Breakables

A Roblox experience owned by hello YIPEEEEEEE.

ObbyENobbyphysics-basedglass marble

Description (written by the developer; not a statement by this register)

You're trapped in a glass marble... ...your mission? Traverse the world conveniently organized into an obby, WITHOUT BREAKING! Be careful though, they never said it was going to be easy... Roll your way through in your glass marble and conquer different obstacles ranging from tightropes, bridges, trampolines, and more! Be careful of high falls and big impacts to keep your glass marble intact! Battle bosses, and ultimately become the best glass marble in the world! This game is best experienced on PC and Console. || CREDITS || 7FDL16 - Development bay30 - Development ColoradoFishing - QA Testing MURPY2 - QA Testing kubakoxsu - QA Testing Dig3t - QA Testing

Last updated by the developer 16 Jun 2026, 00:41 UTC.

0
playing (measured 13 Aug 2026, 20:03 UTC)
8,436
lifetime visits
45%
liked (51 👍 / 62 👎)
103
favourites (12.2 per 1k visits)
12 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 20:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

On a Roll! · welcome6,405 · 0.00% win
DEFEAT Boss 1! · progression159 · 0.00% win
DEFEAT Boss 2! · progression38 · 0.00% win
Invincible · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.