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[IT'S TIME🕐] LIPNET MINES

[IT'S TIME🕐] LIPNET MINES

A Roblox experience owned by LIPNET.

MinigamesENminingmulti-instancingmacroing

Description (written by the developer; not a statement by this register)

ITS PUBLIC. Multi-Instancing AND MACROING is NOT allowed in any form, this means having more than one account on the game at the same time. ⚠️WARNINGS AND NOTES⚠️ - Still under development - THIS GAME IS NOT A SERIOUS GAME - Inspired by EVERY MINING GAME ON ROBLOX (REx, AZURE MINES, MINING SIMULATOR, SKAI'S QUARRY, EPIC MINING & MORE.)

Last updated by the developer 18 Aug 2026, 16:01 UTC.

11
playing (measured 18 Aug 2026, 17:53 UTC)
33,526
lifetime visits
84%
liked (81 👍 / 16 👎)
136
favourites (4.1 per 1k visits)
12 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 17:5311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Filthy Rich Crystal
1,000,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Mythic Found · collection863 · 4.5% win
Exotic. Found · collection595 · 3.9% win
Transgangdent Found · collection470 · 3.2% win
Enigmation Found · collection410 · 1.9% win
Unflammable Found · collection300 · 0.60% win
Imposible Found · collection175 · 0.00% win
Zenid Found · collection30 · 0.00% win
Gerardo Completed! · progression24 · 0.00% win
Theoretically Possible Found · other13 · 0.00% win
THE BLOCK Completed! · progression4 · 0.00% win
Jinglestone Completed! · progression4 · 0.00% win
Interblock Completed! · progression4 · 0.00% win
Blone Completed! · progression4 · 0.00% win
Leadstone Completed · collection3 · 0.00% win
Laddleslab Completed! · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838684.518 August 2026 — 86 % liked28 August 2026 — 85 % liked17 September 2026 — 86 % liked27 September 2026 — 83 % liked7 October 2026 — 84 % liked17 October 2026 — 84 % liked27 October 2026 — 84 % liked8418 August 202627 October 2026
7 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 18:0284no change
17 Oct 2026, 18:0284no change
7 Oct 2026, 18:0184+1
27 Sept 2026, 18:0083-3
17 Sept 2026, 18:0086+1
28 Aug 2026, 17:5385-1
18 Aug 2026, 17:5386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
20 October 2026
Roblox entity thumbnail
6 October 2026
Roblox entity thumbnail
18 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.