[💎UPD!] Grow Mine⛏️
A Roblox experience owned by SkySprint Studios.
TycoonENidle miningpvp arenaresource collection
Grow Mine⛏️ is a tycoon experience created on 2025-04-12. It has 1 player currently active and 2,286,742 lifetime visits. The game holds 109,213 favorites and maintains a 94% like percentage. Players place rift spawners to generate ores with unique traits and sizes. A PvP arena allows combat for exclusive items.
Description (written by the developer; not a statement by this register)
⛏️ Place a Rift Spawner and let rare ores start appearing — even while you're offline. Each ore has unique traits like rainbow, shadow, electric, magnetic, and more. Size matters too: ores can be huge, massive, or even colossal. The rarer and bigger, the more they’re worth. 🌟 NEW: Enter the PvP Arena! Battle other players for exclusive ores and the ultra-rare Mugenite. Prove your mining power in real-time combat — with more gear, weapons, and crafting coming soon. [How to Play] • Place a Rift Spawner • Watch ores grow over time • Mine, discover insanely rare ore combinations, and flex them to your friends • Fight in the PvP Arena and collect exclusive resources • Sell for big profits and upgrade your pickaxes Your mine keeps working while you're away. Come back to a pile of treasure — or an arena full of challengers. Inspired by Grow a Garden — but built for miners, not gardeners. Give it a try — it’s unlike any “Grow game” you’ve played before.
Last updated by the developer 9 Aug 2026, 20:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:21 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 11:17 | 94 | no change |
| 24 Aug 2026, 08:19 | 94 | no change |
| 14 Aug 2026, 08:18 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.