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[💎UPD!] Grow Mine⛏️

[💎UPD!] Grow Mine⛏️

A Roblox experience owned by SkySprint Studios.

TycoonENidle miningpvp arenaresource collection

Grow Mine⛏️ is a tycoon experience created on 2025-04-12. It has 1 player currently active and 2,286,742 lifetime visits. The game holds 109,213 favorites and maintains a 94% like percentage. Players place rift spawners to generate ores with unique traits and sizes. A PvP arena allows combat for exclusive items.

Description (written by the developer; not a statement by this register)

⛏️ Place a Rift Spawner and let rare ores start appearing — even while you're offline. Each ore has unique traits like rainbow, shadow, electric, magnetic, and more. Size matters too: ores can be huge, massive, or even colossal. The rarer and bigger, the more they’re worth. 🌟 NEW: Enter the PvP Arena! Battle other players for exclusive ores and the ultra-rare Mugenite. Prove your mining power in real-time combat — with more gear, weapons, and crafting coming soon. [How to Play] • Place a Rift Spawner • Watch ores grow over time • Mine, discover insanely rare ore combinations, and flex them to your friends • Fight in the PvP Arena and collect exclusive resources • Sell for big profits and upgrade your pickaxes Your mine keeps working while you're away. Come back to a pile of treasure — or an arena full of challengers. Inspired by Grow a Garden — but built for miners, not gardeners. Give it a try — it’s unlike any “Grow game” you’ve played before.

Last updated by the developer 9 Aug 2026, 20:19 UTC.

1
playing (measured 10 Aug 2026, 15:21 UTC)
2,286,742
lifetime visits
94%
liked (11,972 👍 / 778 👎)
109,225
favourites (47.8 per 1k visits)
12 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:212first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💰 Auto Sell 💰
599 R$
Rainbow Pickaxe
499 R$
2X Cash
299 R$
2X Damage
299 R$
2X Rifts Limit
299 R$
Molten Pickaxe
229 R$
2X Growth Speed
229 R$
2X Backpack
189 R$
Super Speed
109 R$
Double Jump
79 R$
Fast Spin
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Grow Mine! · welcome1,182,769 · 100.0% win
First Ore Break! · progression1,035,045 · 100.0% win
Complete Tutorial · welcome829,072 · 64.0% win
Meteorite · other728,848 · 56.0% win
Playing with Friends · social338,893 · 0.00% win
Meet the Owner! VIP. · other2,542 · 0.00% win
Full Friends Server · social141 · 0.00% win
EMERALD · collection0 · 0.00% win
PLATINUM · other0 · 0.00% win
GOLD! · other0 · 0.00% win
MITHRIL · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:1794no change
24 Aug 2026, 08:1994no change
14 Aug 2026, 08:1894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.