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【UPD!】Be a ltalian brainrot 🍕

【UPD!】Be a ltalian brainrot 🍕

A Roblox experience owned by Make a better game.

RoleplayENbrainrotmeme charactersgrowth mechanic

【UPD!】Be a ltalian brainrot 🍕 is a roleplay experience created on 2025-04-12. The game has accumulated 26,477,575 lifetime visits and 1,205,801 favorites. It maintains a 94% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Long wait Cuppucina Ballerina! She will Join Tung Tung as Squid Game Player skins! 🍕 Welcome to Be a ltalian brainrot !ft. Cappuccino Assassino!🍕 👍 100 likes = new skins! 🎉 Battle of the best Italian Brainrot! Unlock and use all Italian brainrot characters!!! 🐶 Grow your size and defeat other brianrots 👍LIKE FOR NEW BRAINROTS! Tung Tung Tung Sahur, Tralalero Tralala, Bombardilo Coccodilo, Bobrito Bandito, Brr Brr Patapin, Ballerina Cappuccina, and much more!

Last updated by the developer 3 Apr 2026, 04:06 UTC.

0
playing (measured 10 Aug 2026, 14:49 UTC)
26,477,575
lifetime visits
94%
liked (37,385 👍 / 2,469 👎)
1,205,769
favourites (45.5 per 1k visits)
12 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BlackHole
3,999 R$
Magnetx5
399 R$
STARTER PACK L
399 R$
VIP
399 R$
2XCash
399 R$
2XSize
399 R$
Magnetx2
299 R$
SpeedUp
249 R$
STARTER PACK M
99 R$
STARTER PACK S
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Small Mass · other9,276,211 · 40.0% win
First Play · welcome5,107,946 · 40.0% win
First Blood · other4,550,167 · 0.00% win
Medium Mass · other4,050,674 · 0.00% win
Large Mass · other2,795,604 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9423 August 2026 — 94 % liked2 September 2026 — 94 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0494no change
23 Aug 2026, 15:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.