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Make Smoothies 🥤

Make Smoothies 🥤

A Roblox experience owned by Make Smoothies.

SimulatorENcookingfarmingsimulation

Make Smoothies 🥤 is a simulator experience created on 2025-04-12. The game has accumulated 918,289 lifetime visits and holds 4,780 favorites. It currently has 0 players online. The title maintains a 95% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Welcome to Make Smoothies 🥤 💁‍♂️ HOW TO PLAY - Purchase Seeds From The Shop - Grow Your Seeds In Your Plot - Wait for seeds to finish and harvest - Add Fruits Into Blender Machines - Collect Smoothie And Server To Customers 🚨 HELP Your crops will grow offline, so you can come back the next day to harvest crops!

Last updated by the developer 30 May 2026, 05:37 UTC.

0
playing (measured 10 Aug 2026, 18:08 UTC)
918,289
lifetime visits
95%
liked (5,002 👍 / 277 👎)
4,764
favourites (5.2 per 1k visits)
12 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
99 R$
Double Fruit
49 R$
Double Grow
29 R$
Sprint
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

H · other602,710 · 100.0% win
T · other599,972 · 100.0% win
O · other599,942 · 100.0% win
O · other599,937 · 100.0% win
M · other599,909 · 100.0% win
S · other599,854 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked23 October 2026 — 95 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:1795no change
14 Aug 2026, 16:1795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.