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[๐Ÿ˜ต] Last 4 Lives

[๐Ÿ˜ต] Last 4 Lives

A Roblox experience owned by Celestial Oasis Studios.

ShooterENzombie survivalwave defenseco-op PvE

Description (written by the developer; not a statement by this register)

Last 4 Lives: Zombie Attack โ€“ team up with survivors and fight through endless waves of zombies! Use powerful guns and melee weapons to defend your base. Face off against fearsome bosses, upgrade your gear, and aim to be the last ones standing. ๐ŸŽฎ Highlights: - Intense wave-based combat with increasing difficulty - Boss zombies (like Tanks) appear at set intervals - Mix of ranged and melee combat: guns and knives - Regular updates: new weapons, missions, maps, and power-ups ๐Ÿ†• Updates - Inventory System - Converted action system to third-person shooter Tags: zombie survival, wave defense, boss battles, guns and knives, team PvE, endless waves, co-op shooter, zombie apocalypse, survival game, weapon upgrades, PvE zombie, wave survival, boss fight, multiplayer zombie

Last updated by the developer 11 Aug 2026, 14:35 UTC.

0
playing (measured 12 Aug 2026, 13:45 UTC)
300
lifetime visits
57%
liked (4 ๐Ÿ‘ / 3 ๐Ÿ‘Ž)
6
favourites (20.0 per 1k visits)
12 April 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 13:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Faster Reload
99 R$
Golden Knife
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Alpha Tester L4L ยท other97 ยท 0.00% win
Zombie apocalypse survival badge ยท progression1 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.