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(Hard mode) tower defense but horrible

(Hard mode) tower defense but horrible

A Roblox experience owned by tower defense but horrible.

Tower defenseENtower defensestrategyhard mode

Description (written by the developer; not a statement by this register)

tower defense but horrible (tdbh) is a game inspired mostly by tower defense but bad (tdbb).This game offers a lot of variety in strategy having summoners,supporters,main dps,eco (farm) towers and much more also very big massive thanks to rGG(rgrgerwgge) for helping make da game. Join the group for +100 starting cash!

Last updated by the developer 7 Aug 2026, 11:10 UTC.

0
playing (measured 12 Aug 2026, 04:38 UTC)
154,783
lifetime visits
64%
liked (116 👍 / 65 👎)
164
favourites (1.1 per 1k visits)
12 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden cyborg
220 R$
6th tower slot
130 R$
1.5x Stars
95 R$
Character scaling
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Easy mode · other2,747 · 0.00% win
Old normal mode · other2,156 · 0.00% win
boss rush · progression1,092 · 0.00% win
the lost souls.... · other647 · 0.00% win
Nuclear event - easy peasy variant · other281 · 0.00% win
party(800 visits) · other278 · 0.00% win
Summer easy(event) · other258 · 0.00% win
sword fight on the heights · other180 · 0.00% win
eg · other170 · 0.00% win
even more party(5k visits) · other169 · 0.00% win
the party of 1k visits(event) · other161 · 0.00% win
happy home of robloxia! · welcome154 · 0.00% win
crossroads · other144 · 0.00% win
Summer hard(event) · other137 · 0.00% win
party....(25k visits event) · social126 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

636463.515 August 2026 — 63 % liked4 September 2026 — 64 % liked14 October 2026 — 64 % liked15 August 202614 October 2026
3 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 11:3164no change
4 Sept 2026, 08:3864+1
15 Aug 2026, 07:0463first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.