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Echofall (unfinished)

Echofall (unfinished)

A Roblox experience owned by The_Collection.

HorrorENhorrorpsychologicalinspired-by-frozen-soul

Description (written by the developer; not a statement by this register)

[THIS GAME IS BEST EXPERIENCED IN A PRIVATE SERVER.] are you certain this is what you want? You don’t have to go through with it—no one is forcing you. but once you take this step, there’s no turning back. Everything changes from here. still, the choice is entirely yours. maybe you'll come to understand that, whether now or later. just know, we love you. inspired by Frozen Soul/Dream Game

Last updated by the developer 8 Jun 2026, 23:42 UTC.

0
playing (measured 12 Aug 2026, 04:00 UTC)
732
lifetime visits
92%
liked (24 👍 / 2 👎)
10
favourites (13.7 per 1k visits)
12 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DONATION!!
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

vanity · other299 · 0.00% win
oblivion · progression203 · 0.00% win
hypothermia · other132 · 0.00% win
fatigue · other92 · 0.00% win
sunflower · other45 · 0.00% win
we wont go home till morning · other31 · 0.00% win
kind soul · other17 · 0.00% win
soft glimmer in the void · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

92969420 August 2026 — 96 % liked30 August 2026 — 92 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 13:0492-4
20 Aug 2026, 10:2296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.