Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🌸] Grow a Flower🌹

[🌸] Grow a Flower🌹

A Roblox experience owned by Beautiful Flower Game.

TycoonENfarmingidlecollection

Grow a Flower🌹 is a tycoon experience created on 2025-04-12. It has 16,223,462 lifetime visits and 559,883 favorites. Currently, 38 users are playing. The game holds a 90% like percentage. Players plant seeds, water flowers, and sell them for currency.

Description (written by the developer; not a statement by this register)

🌹 Welcome to Grow a Flower 🌹 Create your own peaceful flower farm! Buy seeds, plant them, watch them bloom and flex them to your friends even while you're offline! How to Play: 🌱 Plant a seed in your plot! 💧 Water and grow the flower! 🤚 Pick it up! 💸 Sell it and make big money to buy more seeds! Join our Group and Like 👍 for a FREE Ladder 🪜

Last updated by the developer 24 May 2026, 04:58 UTC.

38
playing (measured 10 Aug 2026, 16:07 UTC)
16,223,462
lifetime visits
90%
liked (15,318 👍 / 1,638 👎)
560,503
favourites (34.5 per 1k visits)
12 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0736first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fence Door [Prevents Stealing]
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,845,374 · 88.1% win
Tutorial Completed · progression4,646,446 · 58.6% win
Golden Flower · collection78,972 · 2.0% win
Orchid · other50,314 · 3.7% win
Rainbow Flower · collection48,380 · 0.90% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:3290no change
13 Aug 2026, 17:2390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.