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OVERTHROWN! [DEMO PREVIEW]

OVERTHROWN! [DEMO PREVIEW]

A Roblox experience owned by Reaver.Entertainment.

HorrorENhorrorhaunted mansiondemo preview

Description (written by the developer; not a statement by this register)

❗ DEMO PREVIEW ❗ Four teenagers — school friends and aspiring content creators — share a passion for livestreams, challenges, and spooky games. Among them is Eder, the creative spark always chasing the next big thrill. One day, he comes across a mysterious horror map — a place that "no one has ever finished." Rumor has it, the game is weird… and incredibly hard. “Probably fake… but sounds like epic content!” Eder says, and convinces his friends to try a “new format”: explore a haunted mansion in-game and record everything. At first, it looks like any other horror map... But soon, they start to realize something is wrong. 🔔 Follow for updates! 🔔

Last updated by the developer 21 Aug 2025, 08:57 UTC.

0
playing (measured 18 Aug 2026, 02:21 UTC)
351
lifetime visits
100%
liked (1 👍 / 0 👎)
3
favourites (8.5 per 1k visits)
12 April 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 02:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Crimsonlines [BUNDLE]
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome13 · 0.00% win
Demo Player · other4 · 0.00% win
Beta Player · other0 · 0.00% win
Alpha Player · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.