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[Slap! 🖐] 잼Mutta Lava Mode

[Slap! 🖐] 잼Mutta Lava Mode

A Roblox experience owned by 수린 커뮤니티.

Fighting & PvPENslap battleslava modeskill progression

[Slap! 🖐] 잼Mutta Lava Mode is a fighting-pvp Roblox experience created on 2025-04-13. The game currently has 2 players online. It has accumulated 10,046,528 lifetime visits, 3,424 favorites, and a 51% like percentage.

Description (written by the developer; not a statement by this register)

Lava Mode, a tower that can't be broken with potash Continue to increase your skill! + Slap Battleground Launched! + Bug Fix!

Last updated by the developer 19 Jul 2026, 04:29 UTC.

2
playing (measured 10 Aug 2026, 15:15 UTC)
10,046,528
lifetime visits
51%
liked (1,519 👍 / 1,446 👎)
3,454
favourites (0.3 per 1k visits)
13 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

무한 트롤
1,299 R$
레인보우 슬랩
139 R$
초능력 코일
139 R$
힐코일
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Easy Mode Clear · progression20,838 · 2.1% win
Normal Mode Clear · progression5,233 · 0.00% win
Hard Mode Clear · progression76 · 0.00% win
Clear Extreme Mode · progression25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5113 August 2026 — 51 % liked23 August 2026 — 51 % liked2 September 2026 — 51 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:2051no change
23 Aug 2026, 20:1951no change
13 Aug 2026, 20:1851first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.