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Lobotomy Corporation TD

Lobotomy Corporation TD

A Roblox experience owned by Project Blox [L].

Tower defenseENtower-defenseproject-moonmanagement

Description (written by the developer; not a statement by this register)

Face the fear, build the future. Welcome manager. *The game is not complete yet! Data may not be reset at any time!* *This game is not have three endings.* Game Inspired by: Lobotomy Corporation [Project Moon & Steam] This game is not original!

Last updated by the developer 12 Sept 2025, 11:00 UTC.

0
playing (measured 15 Aug 2026, 06:05 UTC)
9,147
lifetime visits
71%
liked (29 👍 / 12 👎)
54
favourites (5.9 per 1k visits)
13 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 06:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome4,612 · 100.0% win
Beta Testing · welcome4,609 · 100.0% win
The Soul Survivor · progression14 · 0.00% win
Sakura · other13 · 0.00% win
The End Game. · progression7 · 0.00% win
??? · other6 · 0.00% win
Finale! · progression4 · 0.00% win
Boss RUSH · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71737217 August 2026 — 73 % liked27 August 2026 — 71 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 11:5071-2
17 Aug 2026, 11:4673first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.