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Need For Speed: Most Wanted Roleplay (NEW)

Need For Speed: Most Wanted Roleplay (NEW)

A Roblox experience owned by Hyperdrive Community (ALPHA).

RoleplayENroleplayneed for speedracing

Description (written by the developer; not a statement by this register)

The map is made by Badimo, specifically his game Jailbreak. The models are from Sketchfab! Credits to EA for making Need For Speed: Most Wanted. ! PLEASE note before reading the description, this game is intended for roleplay purposes, and not actually in the game itself. It's just some ideas if you want to recreate it with your friends or random people ! You think you have what it takes to be in the Blacklist? Look no further more- as this game's everything bout' it -ROLEPLAY BENEFITS- Compete in roleplay races in your friends, avoid cops or be in the mafia. Race in Blacklist roleplay servers, if you think you got what it takes. Avoid cops at all times, trust me they're dangerous. Ascend into the depths of the iceberg, and find out what secrets they're hiding from you. You think you got what it takes? Join now and experience it.

Last updated by the developer 23 Apr 2026, 01:40 UTC.

0
playing (measured 11 Aug 2026, 16:53 UTC)
76,102
lifetime visits
84%
liked (202 👍 / 38 👎)
509
favourites (6.7 per 1k visits)
13 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The abandoned R92. · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:0284no change
15 Aug 2026, 13:4784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

need-for-speed.fandom.com22 active editors · 229,348 edits
5,821 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.