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Samsan Country

Samsan Country

A Roblox experience owned by [RP] 삼산면 | 三山面.

RoleplayENrural lifekorean settinglife simulation

Description (written by the developer; not a statement by this register)

Welcome to Samsan Country, a peaceful rural area on South Korea. Come and experience the gentle flow of mountain streams, fresh air, stunning landscapes, and the warm-hearted residents of the village. Settle down, build a life, and explore the wide open region at your own pace. This game is set in July 2014. Join the community to enjoy even more content!

Last updated by the developer 9 Aug 2026, 09:14 UTC.

27
playing (measured 10 Aug 2026, 23:15 UTC)
265,123
lifetime visits
81%
liked (380 👍 / 92 👎)
615
favourites (2.3 per 1k visits)
13 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

총포소지허가증
800 R$
복면
350 R$
춤
300 R$
차고 확장 (설명 참조)
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Prince of the Sea · progression335 · 0.00% win
Golden Army Fishing · other332 · 0.00% win
River Fisherman · other310 · 0.00% win
Columbus · other109
Haiping Ji · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.515 August 2026 — 81 % liked25 August 2026 — 81 % liked24 September 2026 — 82 % liked4 October 2026 — 81 % liked14 October 2026 — 81 % liked24 October 2026 — 81 % liked15 August 202624 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 06:2381no change
14 Oct 2026, 06:2281no change
4 Oct 2026, 06:2281-1
24 Sept 2026, 06:2182+1
25 Aug 2026, 02:2281no change
15 Aug 2026, 02:0881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.