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[NEW  🔥]💪Lifting Strongest

[NEW 🔥]💪Lifting Strongest

A Roblox experience owned by The Ripper Hells.

SimulatorENremakebody transformationleaderboard

[NEW 🔥]💪Lifting Strongest is a simulator experience created on 2025-04-13. The game has recorded 842,941 lifetime visits and 655 favorites. It maintains an 87% like percentage. Currently, zero users are playing the experience. The title includes special characters and emojis.

Description (written by the developer; not a statement by this register)

💪 Welcome to Lifting Strongest! 💪 ⚠️Disclaimer: This game is a Gergo's Lifting Simulator remake make! My goal is to make the best OG Gergo's Lifting Simulator remake ever made, i hope you will like it! 🔥 Lift Weights To Become Bigger & Stronger! 💰Sell Your Muscle & Get Coins! 🎁Purchase Gamepasses To Progress Faster! ✨ Buy Better Weights To Upgrade Your Body! ⚡️ Alter Your Body And Turn Into A Superhuman! 🏆 Train To Become The Strongest And Stand Top 1 In The Leaderboard!

Last updated by the developer 21 Jan 2026, 18:08 UTC.

0
playing (measured 11 Aug 2026, 04:47 UTC)
842,941
lifetime visits
87%
liked (391 👍 / 58 👎)
656
favourites (0.8 per 1k visits)
13 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rapid Lifter
49 R$
VIP
39 R$
Fast Lifter
25 R$
X2 Coins
25 R$
X2 Muscle
19 R$
X2 Speed
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Game · welcome269,899 · 100.0% win
Stage 1 · progression125,552 · 100.0% win
Stage 2 · progression62,960 · 0.00% win
Stage 3 · progression34,928 · 0.00% win
Stage 4 · progression22,526 · 0.00% win
Stage 5 · progression15,928 · 0.00% win
Stage 6 · progression11,908 · 0.00% win
Stage 7 · progression9,767 · 0.00% win
Stage 8 · progression7,453 · 0.00% win
Stage 9 · progression5,930 · 0.00% win
Stage 10 · progression4,873 · 0.00% win
Stage 11 · progression4,184 · 0.00% win
Stage 12 · progression3,614 · 0.00% win
Stage 13 · progression3,122 · 0.00% win
Stage 14 · progression2,752 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked3 September 2026 — 87 % liked13 October 2026 — 87 % liked14 August 202613 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 19:5387no change
3 Sept 2026, 19:0187no change
14 Aug 2026, 16:5387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.