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[Shpioniro Morph] Italian Animals Obby Shpioniro

[Shpioniro Morph] Italian Animals Obby Shpioniro

A Roblox experience owned by Bombardino Studio.

Social & hangoutENhangoutvibe roomroleplay

Description (written by the developer; not a statement by this register)

The game was created only for the purpose of communication between players and the game is not responsible for the behavior of players. You do not have to buy clothes to entry. Tags: hangout, vibe, Aesthetic, headless, catalog, outfit, Sunset, Aesthetic, Vibe Room, Adopt Me, Bathroom, Hot, Australia, No Jump, Boombox, Rate My Avatar, Girls, Anime, Skibidi, Bed, Family, Story, Break In, Cleaning, Clean, Dirty, Smelly, Simulator, Laundry, Warm, Game, Furry, xyz, Horror, Vibe Game, Chill Game, Roleplay, VC, headless, hotel, room, vibe, bombardino, shpioniro, trippi troppi, tralalero, шпиониро голубиро, ,бомбардиро крокодило

Last updated by the developer 5 May 2025, 09:45 UTC.

0
playing (measured 21 Aug 2026, 01:33 UTC)
3,012
lifetime visits
67%
liked (2 👍 / 1 👎)
118
favourites (39.2 per 1k visits)
13 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 01:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
39 R$
Flying Carpet
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Shpioniro · other642 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.