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Elevators

Elevators

A Roblox experience owned by Ryder elevators group.

SimulatorENsimulationnostalgiaphysics

Description (written by the developer; not a statement by this register)

Welcome! A place to test various nostalgic elevators. What you can do here: Test out elevators This game is based off Lift and Elevator Place. SHUTDOWN/RESTART = UPDATE This game will stop updating due to the age regulations update. NOTE: THIS GAME WON'T RUN WELL ON LOW-END DEVICES This game uses Better Teknikk V3. Have fun and enjoy! Tags (ignore): Elevator, Lifts, K.W, Otis, Therox, Kone, Wuthithepbuncha, Teknikk, EV_SC Lifts, Schindler, Ryder, Samsung, Arbeta, Fujitec

Last updated by the developer 31 Jul 2026, 07:16 UTC.

0
playing (measured 19 Aug 2026, 07:23 UTC)
8,149
lifetime visits
88%
liked (21 👍 / 3 👎)
84
favourites (10.3 per 1k visits)
13 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 07:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HeadAdmin
1,000 R$
Admin Commands
750 R$
Rainbow Carpet
40 R$
Coils Gamepass
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome2,232 · 100.0% win
You rode the Tallest Elevator! · other88 · 10.0% win
Roll the Beat Elevator · other84 · 0.00% win
OWNER??? · other38 · 0.00% win
You rode the Slowest Elevator! · other33 · 0.00% win
The glitchy elevator! · other26 · 0.00% win
Very rare! Christmas Slowest Elevator · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838885.519 August 2026 — 83 % liked29 August 2026 — 84 % liked8 September 2026 — 85 % liked28 September 2026 — 86 % liked7 November 2026 — 88 % liked19 August 20267 November 2026
5 measurements spanning 80 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Nov 2026, 07:3388+2
28 Sept 2026, 07:3286+1
8 Sept 2026, 07:3185+1
29 Aug 2026, 07:3084+1
19 Aug 2026, 07:3083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.