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Blast it Simulator

Blast it Simulator

A Roblox experience owned by PixelsPlay.

SimulatorENmissile combatpet collectionupgrade progression

Description (written by the developer; not a statement by this register)

Break objects to collect coins and upgrade your missiles and launchers. Destroy walls to earn gems, then use them to hatch pets that boost your progress. Unlock new maps, explore different worlds, and keep upgrading to become the ultimate missile master. You can find hidden codes in maps. tags: simulator, missile, blow up, blast, explosions, explode, fun, pets, break walls, egg, leaderboard, coins, gems, grow, race, brainrot,

Last updated by the developer 17 Mar 2026, 12:21 UTC.

0
playing (measured 10 Aug 2026, 16:53 UTC)
47,838
lifetime visits
88%
liked (148 👍 / 21 👎)
3,879
favourites (81.1 per 1k visits)
13 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Equip More Pets
299 R$
More Gems
199 R$
Higher Damage
199 R$
Super Luck
199 R$
More Coins
199 R$
x3 Egg Hatch
99 R$
Bigger Radius
79 R$
More Pet Storage
39 R$
Faster Hatch
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome36,837 · 0.00% win
Unlocked Desert! · progression9,043 · 0.00% win
Unlocked Temple! · progression2,400 · 0.00% win
Unlocked Jungle! · progression1,068 · 0.00% win
Unlocked Island! · progression577 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.