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[🍌] Grow It

[🍌] Grow It

A Roblox experience owned by SproutWorks.

TycoonENfarmingidlesimulation

[🍌] Grow It is a tycoon experience created on 2025-04-13. The game has accumulated 536,984 lifetime visits and 35,449 favorites. It currently holds a 96% like percentage. Zero players are playing now. The description indicates farming mechanics including planting, selling, and upgrading crops.

Description (written by the developer; not a statement by this register)

🍌 Welcome to Grow It! 🍌 Build your dream farm! Plant, grow, and profit from your crops. Upgrade, discover rare finds, and enjoy seasonal events. Flex your harvest to friends and watch your farm thrive! 🎮 How to Play: 🌱 Plant seeds and watch them grow! 💰 Sell your crops to earn coins! 🔧 Upgrade your farm to make even more money! ❄️ Experience events and seasons! 🍀 Get very rare crops! 💤 Even when you're offline, your farm keeps growing!

Last updated by the developer 8 Dec 2025, 05:36 UTC.

0
playing (measured 10 Aug 2026, 16:48 UTC)
536,984
lifetime visits
96%
liked (4,184 👍 / 165 👎)
35,414
favourites (65.9 per 1k visits)
13 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mutation Hunter
1,199 R$
VIP
599 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

W · other351,695 · 0.00% win
O · other351,631 · 0.00% win
G · other351,584 · 0.00% win
T · other351,234 · 0.00% win
I · other351,181 · 0.00% win
R · other351,068 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked13 September 2026 — 96 % liked24 October 2026 — 96 % liked14 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 00:0796no change
13 Sept 2026, 22:4696no change
14 Aug 2026, 20:3496first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.