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Transfur Survival

Transfur Survival

A Roblox experience owned by Laney Inc..

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Transfur Survival is a survival experience created on 2025-04-13. It has recorded 2,709,527 lifetime visits and 21,021 favorites. Currently, 16 users are playing. The game holds a 59% like percentage. It is categorized under the survival genre.

Description (written by the developer; not a statement by this register)

🐾 TRANSFUR SURVIVAL: CAN YOU RESIST? A fast-paced infection game where survival is just the start. HUMANS: Run. Hide. Cooperate. Use tools to stay human as long as possible! INFECTED: Hunt. Transform. Conquer. Unlock powerful forms and grow the pack! Features: 🌀 Unexpected transformations 🤝 Team-based strategy 💥 Absolute round-based chaos SUPPORT US: ⭐ Favourite and Like for more updates! 🎁 500 LIKES CODE: [Coming Soon!]

Last updated by the developer 5 Jun 2026, 11:02 UTC.

16
playing (measured 10 Aug 2026, 19:08 UTC)
2,709,527
lifetime visits
57%
liked (771 👍 / 593 👎)
25,685
favourites (9.5 per 1k visits)
13 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:0814first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shotgun
400 R$
2X Evolution
299 R$
X2 Cash
299 R$
Candy Cane
250 R$
Hammer
200 R$
Boombox
200 R$
Prime
150 R$
Metal Bat
100 R$
VIP
100 R$
Knife
50 R$
Grenade
50 R$
Health Potion
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the owner! · other8,685 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

57595814 August 2026 — 59 % liked24 August 2026 — 59 % liked3 September 2026 — 58 % liked13 September 2026 — 58 % liked23 September 2026 — 58 % liked3 October 2026 — 58 % liked13 October 2026 — 58 % liked23 October 2026 — 57 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:0057-1
13 Oct 2026, 06:5358no change
3 Oct 2026, 06:5258no change
23 Sept 2026, 06:5158no change
13 Sept 2026, 06:5058no change
3 Sept 2026, 06:4958-1
24 Aug 2026, 06:4959no change
14 Aug 2026, 06:4859first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
16 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.