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Math Clash 🧠

Math Clash 🧠

A Roblox experience owned by Quick Draw Games.

PuzzleENmathpvpleaderboard

Description (written by the developer; not a statement by this register)

💥 Welcome to Math Clash – where brains battle and only the sharpest survive! 🧠 Test your IQ in fast-paced, tier-based math showdowns. ⚔️ Go head-to-head with other players — answer correctly to win, but one wrong move and you're out! 📊 Each round brings randomly generated questions, so no two games are ever the same. 🏆 Climb the leaderboard and prove you’re the smartest in the arena. 📅 Weekly updates bring new challenges, features, and rewards. ✨ Premium players earn x2 Gems for faster unlocks and exclusive perks. 👍 Like the game to support future updates and content! 👥 Join our community: https://www.roblox.com/communities/33640713/Quick-Draw-Games#!/about 🔥 Do you have what it takes to dominate Math Clash?

Last updated by the developer 2 Dec 2025, 21:07 UTC.

0
playing (measured 12 Aug 2026, 02:34 UTC)
163,867
lifetime visits
63%
liked (60 👍 / 36 👎)
25,562
favourites (156.0 per 1k visits)
13 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become Teacher!
499 R$
VIP!
99 R$
x2 Gems!
49 R$
Extra Time!
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing · welcome144,797 · 0.00% win
You answered correctly! · other58,165 · 0.00% win
You Won! · progression37,466 · 0.00% win
Cleared the Hidden Hobby · secret3,829 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6315 August 2026 — 63 % liked4 September 2026 — 63 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 08:1563no change
15 Aug 2026, 06:3263first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.