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Narrow [HORROR]

Narrow [HORROR]

A Roblox experience owned by WCT Studios.

HorrorENhorrorsurvivaljumpscares

Narrow [HORROR] is a horror experience created on 2025-04-13. It has 1,912,207 lifetime visits, 53,745 favorites, and a 54% like percentage. Currently, 10 players are active. The description mentions a forest setting and an abandoned house with jumpscares. Controls include sprinting via Shift or LT.

Description (written by the developer; not a statement by this register)

🌙 AT MIDNIGHT… You get lost in the forest. A strange path leads to an abandoned house… where unearthly horror awaits. 🎮 CONTROLS Sprint: Shift (PC) | LT (Xbox) ⚠️ CAUTION This game contains loud sounds and jumpscares. For best experience, use max graphics and headphones. 👍 Like the game and join our group to unlock an exclusive Flashlight Skin!

Last updated by the developer 29 May 2026, 21:40 UTC.

10
playing (measured 10 Aug 2026, 22:17 UTC)
1,912,207
lifetime visits
54%
liked (1,802 👍 / 1,527 👎)
53,735
favourites (28.1 per 1k visits)
13 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:172first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lucid Eyes
125 R$
Better Flashlight
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · welcome1,213,007 · 100.0% win
Fearless Together · social928,013 · 0.00% win
Chapter 1 · progression283,634 · 0.00% win
Group Member · social2,866 · 0.00% win
Chapter 1: Brutal · progression574 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5414 August 2026 — 54 % liked24 August 2026 — 54 % liked3 September 2026 — 54 % liked13 September 2026 — 54 % liked23 September 2026 — 54 % liked3 October 2026 — 54 % liked13 October 2026 — 54 % liked23 October 2026 — 54 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:4954no change
13 Oct 2026, 12:4854no change
3 Oct 2026, 12:4754no change
23 Sept 2026, 12:4654no change
13 Sept 2026, 12:3654no change
3 Sept 2026, 12:3554no change
24 Aug 2026, 10:0054no change
14 Aug 2026, 09:5354first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.