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Narrow [HORROR]

Narrow [HORROR]

A Roblox experience owned by WCT Studios.

HorrorENhorrorsurvivaljumpscares

Narrow [HORROR] is a horror experience created on 2025-04-13. It has 1,912,207 lifetime visits, 53,745 favorites, and a 54% like percentage. Currently, 10 players are active. The description mentions a forest setting and an abandoned house with jumpscares. Controls include sprinting via Shift or LT.

Description (written by the developer; not a statement by this register)

🌙 AT MIDNIGHT… You get lost in the forest. A strange path leads to an abandoned house… where unearthly horror awaits. 🎮 CONTROLS Sprint: Shift (PC) | LT (Xbox) ⚠️ CAUTION This game contains loud sounds and jumpscares. For best experience, use max graphics and headphones. 👍 Like the game and join our group to unlock an exclusive Flashlight Skin!

Last updated by the developer 29 May 2026, 21:40 UTC.

10
playing (measured 10 Aug 2026, 22:17 UTC)
1,912,207
lifetime visits
54%
liked (1,785 👍 / 1,512 👎)
53,870
favourites (28.2 per 1k visits)
13 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:172first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lucid Eyes
125 R$
Better Flashlight
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · welcome1,207,266 · 100.0% win
Fearless Together · social923,548 · 100.0% win
Chapter 1 · progression282,475 · 53.3% win
Group Member · social2,787 · 0.80% win
Chapter 1: Brutal · progression574 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5414 August 2026 — 54 % liked24 August 2026 — 54 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:0054no change
14 Aug 2026, 09:5354first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.