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ReestabIished Tower of DeeDee [Demo]

ReestabIished Tower of DeeDee [Demo]

A Roblox experience owned by DDD's Epic Group.

ObbyENTower of HellObbyHorror

Description (written by the developer; not a statement by this register)

NOTE: The game wasn't supposed to early yet, so there may be unfinished details to the game like lack of gamepasses and items and poor world select quality. Welcome back to the DDD's Towers of Hell Series. Where everything now takes place into an actual game, with full sized towers. Will there be a continuation to this world? Or will everything be consumed into an abyss of the forgotten? The first Area has begun its construction, only industry is what you see for now. And with only one tower reestablished. Many more changes in this Area will occur. Will it ever look familiar to you?

Last updated by the developer 21 Jul 2026, 23:21 UTC.

0
playing (measured 14 Aug 2026, 00:23 UTC)
268
lifetime visits
100%
liked (2 👍 / 0 👎)
1
favourites (3.7 per 1k visits)
13 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 00:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Feather Coil
99 R$
Fried Snowball
39 R$
A-Pose
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Maybe not a Badge · other12 · 0.00% win
Steeple of Underground Levels · progression10 · 0.00% win
[Soon] A Winky Encounter · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.