Better Anime Boy
A Roblox experience owned by Ultreni Studios.
Fighting & PvPENanimebattle arenacharacter collection
Better Anime Boy is a fighting-pvp experience created on 2025-04-14. It currently has 110 players. The game has 5,409,848 lifetime visits, 37,205 favorites, and a 94% like percentage.
Description (written by the developer; not a statement by this register)
Pick your side. Defend your favorite. Settle the debate. 300+ Anime Boy Characters! Whos the Better Anime Boy? You decide. ⚔️ Pick a side each round 💸 Win fights to earn cash 🎯 Spin to unlock anime weapons 💥 Prove your side is right with skill, not just words
Last updated by the developer 8 Aug 2026, 15:17 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 22:50 | 81 | -36 |
| 21 Aug 2026, 21:50 | 117 | -34 |
| 21 Aug 2026, 20:54 | 151 | +60 |
| 10 Aug 2026, 15:30 | 91 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 01:05 | 94 | no change |
| 24 Aug 2026, 01:04 | 94 | no change |
| 21 Aug 2026, 22:50 | 94 | no change |
| 21 Aug 2026, 21:50 | 94 | no change |
| 21 Aug 2026, 20:54 | 94 | no change |
| 14 Aug 2026, 01:04 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.