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[UPD 6] Brainrot Garden!

[UPD 6] Brainrot Garden!

A Roblox experience owned by 22H Studio.

TycoonENfarmingbrainrot memesquid game

Brainrot Garden! is a tycoon experience created on 2025-04-14. It has accumulated 18,855,848 lifetime visits and 21,055 favorites. The game holds a 95% like percentage. Currently, zero users are playing. The description mentions a Squid Game Challenge and mechanics for planting seeds to harvest Brainrots.

Description (written by the developer; not a statement by this register)

New update! 📝´ - Squid Game Challenge 🌱 Grow your seeds and harvest Brainrots! 🧠 [How to Plant] • Equip the seed you want to grow! • Click on a brown plot in your farm to plant it! • Wait for it to start growing! • Once it's fully grown, collect your Brainrots and profit!

Last updated by the developer 4 Jun 2026, 06:53 UTC.

0
playing (measured 10 Aug 2026, 15:00 UTC)
18,855,848
lifetime visits
95%
liked (42,112 👍 / 1,989 👎)
21,046
favourites (1.1 per 1k visits)
14 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Luck
999 R$
VIP
499 R$
2x Growing Offline
399 R$
Super Luck
399 R$
2x Coins
199 R$
Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Brainrot Garden! · other8,407,152 · 0.00% win
Wet (Rain) · other0 · 0.00% win
Cursed (Blood Moon) · other0 · 0.00% win
Shocked (Storm) · other0 · 0.00% win
Gold · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9513 August 2026 — 95 % liked2 September 2026 — 95 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:1695no change
13 Aug 2026, 16:5295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.