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Beat Battles

Beat Battles

A Roblox experience owned by Aperion Games.

Music & rhythmENmusic creationpvp competitionaudio visualizers

Description (written by the developer; not a statement by this register)

🎧 Make beats. Battle players. Become the best producer. Jump into a PvP music-making game where every player creates their own track, and competes to see who made the better beat. ⚔️ PvP Music Battles • Create your own music and go head-to-head against other players • Rate, and decide who wins each round 🎹 Build Your Own Track • Use different sounds, instruments, drums, bass, melodies, and effects • Arrange your beat like a real producer • Experiment with your own music style 🏆 Win Battles • Compete against other players for the highest ratings • Improve your music to win more matchups • Prove your beat is better than the competition 🎨 Customize Your Brand • Unlock unique audio visualizers • Choose different backdrops • Equip particle effects to make your performance stand out • Build a visual style that matches your sound 🔥 Create your beat and win the crowd. Credits: - Scripter: @AgarFirey - UI Designer: @solys_ui - Music Composer: @B4RO - Builder: @Harrydev_X

Last updated by the developer 6 Aug 2026, 10:38 UTC.

1
playing (measured 10 Aug 2026, 18:18 UTC)
15,337
lifetime visits
23%
liked (13 👍 / 44 👎)
174
favourites (11.3 per 1k visits)
14 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:180first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

234232.516 August 2026 — 42 % liked26 August 2026 — 23 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 20–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 17:3623-19
16 Aug 2026, 17:3542first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.