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[🏭] Grow a Factory

[🏭] Grow a Factory

A Roblox experience owned by lnfinity Games..

TycoonENfactory buildingidle simulationresource management

[🏭] Grow a Factory is a tycoon experience created on 2025-04-14. The game has accumulated 1,108,868 lifetime visits and holds 3,371 favorites. Currently, zero players are active. The title maintains a 97% like percentage among users.

Description (written by the developer; not a statement by this register)

🏭 Welcome to Grow a Factory 🏭 Ready to build your own factory empire? Place droppers, collect the goods they make, and sell them for cash! Expand your setup, grow your production, and flex your factory on your friends! [How To Start] • Buy a dropper from the shop when it restocks! • Place it on one of your factory spots! • Watch it generate items automatically! • Collect the goods and bring them to the sell market for money! Your factory never stops. it keeps working even while you're offline! 🔧💸 👍 Like + Join our Group https://www.roblox.com/communities/14770146/lnfinity-Games

Last updated by the developer 12 May 2026, 12:57 UTC.

0
playing (measured 10 Aug 2026, 16:35 UTC)
1,108,868
lifetime visits
97%
liked (7,756 👍 / 211 👎)
3,368
favourites (3.0 per 1k visits)
14 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Sell
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Y · other622,567 · 0.00% win
R · other621,995 · 0.00% win
T · other620,768 · 0.00% win
O · other620,724 · 0.00% win
C · other620,253 · 0.00% win
A · other619,042 · 0.00% win
Letter F · other618,392 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:5197no change
14 Aug 2026, 14:3897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.