Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Actually Impossible Obby

Actually Impossible Obby

A Roblox experience owned by Tactical Games Studios.

ObbyENparkourspeedrunchallenge

Description (written by the developer; not a statement by this register)

Only 1 in 3000 players manages to beat this obby. Over 99.9% fail — will you be the one to prove it’s possible? Every stage is 100% skill — no luck, no shortcuts. Beat it? Try Speedrun Mode and flex your best time. CONTROLS (PC/Console): Shift Lock - SHIFT / LT / L2 Reset Character – R / Y / △ Crouch – CTRL / X / ☐ TAGS: obby, impossible obby, hard obby, rage obby, challenge, parkour, skill, speedrun

Last updated by the developer 24 Mar 2026, 18:27 UTC.

0
playing (measured 10 Aug 2026, 20:17 UTC)
4,133
lifetime visits
65%
liked (11 👍 / 6 👎)
27
favourites (6.5 per 1k visits)
14 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
999 R$
Hammer
499 R$
Magic Carpet
399 R$
Invincibility
300 R$
Flying Cloud
259 R$
Fusion Coil
199 R$
Rocket Launcher
199 R$
Jump Coil
140 R$
Speed Coil
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Y · other3,042 · 0.00% win
B · other3,019 · 0.00% win
B · other2,996 · 0.00% win
O · other2,970 · 0.00% win
W · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.