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Soul Stroll [2 Player Obby]

Soul Stroll [2 Player Obby]

A Roblox experience owned by Stud Developers.

ObbyEN2-player co-optroll mechanicssoul/human roles

Soul Stroll [2 Player Obby] is an obby experience created on 2025-04-14. It has recorded 2,481,078 lifetime visits and 11,197 favorites. The title maintains an 89% like percentage. Currently, zero users are playing. The game supports two-player cooperative gameplay involving soul and human roles.

Description (written by the developer; not a statement by this register)

Update: Boss Fight!! And NEW Squid game outfits! ⚠️ This game is designed for 2 players! ⚠️ Grab a friend and take on this chaotic soul-and-body adventure. 👻 Be the Soul or the Human 🫀 — each with unique abilities and roles. 💥 Use the Troll Menu to explode, smite, or slip your partner for laughs (or revenge). 🎁 Like the game + join our group for exclusive rewards! → https://www.roblox.com/communities/35868495/Twin-Flame-Games#!/about 🧺 Customize your ghost and soul bind, and unlock new styles by earning badges as you play. 🕊️ Can you both reach the end without falling apart? 🐞 Found a bug or exploiter? Report it in our community server! PREMIUM: You get a special tag in chat AND you have the chance to purchase the premium starter pack Tags: 2 player obby, twin obby, friend game, co-op, soul obby, carry/pull a friend, parkour, funny, troll, obstacle course, tray game, egg game, console compatible, long obby, hard mode, fun with friends, brainrot

Last updated by the developer 27 Jul 2026, 20:32 UTC.

0
playing (measured 10 Aug 2026, 19:18 UTC)
2,481,078
lifetime visits
89%
liked (2,430 👍 / 309 👎)
11,193
favourites (4.5 per 1k visits)
14 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revive
699 R$
Flaming Skull Soul
149 R$
Squid Game Head
149 R$
Wisp Soul
149 R$
Butterfly Soul
149 R$
Bolt
99 R$
Wings of Fate
99 R$
PremiumPack
99 R$
Slime
99 R$
Labyrinth
99 R$
Wraith
99 R$
Squid Game Outfit
99 R$
Deathbind
99 R$
Life Flame
99 R$
StarterPack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome badge! · welcome1,673,187 · 100.0% win
Reached Desert! · progression30,244 · 0.00% win
Reached Mushroom Land! · progression4,227 · 0.00% win
Reached The Tundra! · progression699 · 0.00% win
VICTORY!! · progression484 · 0.00% win
Reached Blazefield · progression418 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.