Soul Stroll [2 Player Obby]
A Roblox experience owned by Stud Developers.
ObbyEN2-player co-optroll mechanicssoul/human roles
Soul Stroll [2 Player Obby] is an obby experience created on 2025-04-14. It has recorded 2,481,078 lifetime visits and 11,197 favorites. The title maintains an 89% like percentage. Currently, zero users are playing. The game supports two-player cooperative gameplay involving soul and human roles.
Description (written by the developer; not a statement by this register)
Update: Boss Fight!! And NEW Squid game outfits! ⚠️ This game is designed for 2 players! ⚠️ Grab a friend and take on this chaotic soul-and-body adventure. 👻 Be the Soul or the Human 🫀 — each with unique abilities and roles. 💥 Use the Troll Menu to explode, smite, or slip your partner for laughs (or revenge). 🎁 Like the game + join our group for exclusive rewards! → https://www.roblox.com/communities/35868495/Twin-Flame-Games#!/about 🧺 Customize your ghost and soul bind, and unlock new styles by earning badges as you play. 🕊️ Can you both reach the end without falling apart? 🐞 Found a bug or exploiter? Report it in our community server! PREMIUM: You get a special tag in chat AND you have the chance to purchase the premium starter pack Tags: 2 player obby, twin obby, friend game, co-op, soul obby, carry/pull a friend, parkour, funny, troll, obstacle course, tray game, egg game, console compatible, long obby, hard mode, fun with friends, brainrot
Last updated by the developer 27 Jul 2026, 20:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.