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Ballerina Assassino Cappucini Tower

Ballerina Assassino Cappucini Tower

A Roblox experience owned by The Bopes.

ObbyENobbyparkourhorror

Ballerina Assassino Cappucini Tower is an obby experience created on 2025-04-15. It records 11,868,651 lifetime visits and 1,160,046 favorites. Currently, one user is playing. The experience holds a 61% like percentage. Tags include parkour, tower, and brainrot themes.

Description (written by the developer; not a statement by this register)

Welcome to Ballerina Assassino Cappucini Tower! Hide in shelter before the time comes out or anomaly Ballerina Cappucina or Assassino Cappucino will come after you... Free commands: /korblox /headless 👍Leave a thumbs up if you enjoyed the tower!👍 Creator: ifqiyeh Tags: obby, tower, parkour, easy tower, hard tower, ramadan mubarak, eid al-fitr, sahur, anomali, brainrot 2025, tung tung tung sahur sahur sahur, creepy italian brainrot tower, cafe tower, coffee tower, ninja tower!

Last updated by the developer 8 Jun 2025, 00:10 UTC.

1
playing (measured 10 Aug 2026, 14:00 UTC)
11,868,651
lifetime visits
61%
liked (503 👍 / 317 👎)
1,160,082
favourites (97.7 per 1k visits)
15 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin - Mod
999 R$
Slap Glove
199 R$
Push
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Ballerina Assassino Cappucini Tower · welcome6,198,825 · 100.0% win
Completed Ballerina Assassino Cappucini Tower · progression78,042 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6113 August 2026 — 61 % liked23 August 2026 — 61 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:0861no change
13 Aug 2026, 19:0761first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.