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[💎] Grow Farms [UPDATE 5]

[💎] Grow Farms [UPDATE 5]

A Roblox experience owned by Apparently Farmers.

TycoonENfarmingtycoonidle

[💎] Grow Farms [UPDATE 5] is a tycoon experience created on 2025-04-15. The game has recorded 4,551,198 lifetime visits and 173,078 favorites. It maintains a 98% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🐮Welcome to Grow Farms🐮 Get ready to become the greatest farmer ever! Head over to the cubs seller to get your cubs, raise them to get produce, sell your produce, and make it rain big bucks! 🤑🤑 Weekly Updates! 💎UPDATE 5💎 1. Leroy the golden merchant is here! 2. Leroy loves golden produce! Trade with him to earn diamonds! 💎💎 3. Get exclusive stuff from Leroy! 4. Overall optimizations! 5. Stay tuned for more updates! [🚜Farming Tips🚜] - Buy and equip a cub! - Click on your farm's land to place your cubs! - Watch them grow and feed them! - Sell your produce to become the wealthiest farmer! Your farms will continue to run even if you're offline! So make sure to check back regularly! Make sure to like and Join our Group for rewards!

Last updated by the developer 10 Jul 2026, 05:41 UTC.

0
playing (measured 10 Aug 2026, 15:08 UTC)
4,551,198
lifetime visits
98%
liked (47,597 👍 / 933 👎)
172,994
favourites (38.0 per 1k visits)
15 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fish Capacity + 5
199 R$
Animal Capacity + 10
199 R$
Animal Produce Capacity + 20
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Grow Farms! · welcome1,993,010 · 30.8% win
Raise your first animal! · progression1,671,504 · 30.8% win
Sell 1 produce! · other1,332,475 · 30.8% win
Get 1 Golden Egg Produce! · collection1,065,433 · 30.8% win
Get 1 Shiny Egg Produce! · collection740,937 · 30.8% win
Get 1 Rainbow Egg Produce! · collection673,663 · 30.8% win
Raise 1 Golden Animal! · collection443,093 · 30.8% win
Complete all quests once! · progression357,495 · 30.8% win
Raise 1 Shiny Animal! · collection266,040 · 30.8% win
Purchase 1 Animal Feed! · other134,076 · 30.8% win
Millionaire Farmer! · other45,716 · 30.8% win
Buy a Trough! · other45,197 · 30.8% win
Raise 1 Peacock · collection42,498 · 30.8% win
Raise 1 Rainbow Animal! · collection38,670 · 0.00% win
Sell a total of 1000 Eggs! · collection27,288 · 30.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked3 September 2026 — 98 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:2198no change
14 Aug 2026, 02:2098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.