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Build a Kingdom 👑

Build a Kingdom 👑

A Roblox experience owned by Polytonic.

TycoonENkingdom buildingmonarchy simulationPvP takeover

Description (written by the developer; not a statement by this register)

📜 Welcome to Build a Kingdom 🏰 Become a monarch and rule over your vast empire in any way you want. 🏰 🤝 Enlist a delegate to take over your position when you retire. ⌛ Wait for your turn in line to become the next monarch. 🔨 Build your own kingdom with building tools 🗡️ Or eliminate the current monarch and take advantage of your new power. 📁 Builds save To save your builds type ;saveslots ⚠️ THIS GAME IS STILL IN DEVELOPMENT, MANY FEATURES ARE STILL UNIMPLEMENTED ⚠️ [NEW UPDATE = SHUTDOWN]

Last updated by the developer 27 Apr 2026, 08:14 UTC.

0
playing (measured 15 Aug 2026, 16:16 UTC)
3,880
lifetime visits
83%
liked (29 👍 / 6 👎)
52
favourites (13.4 per 1k visits)
15 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 16:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Royalty [50% OFF]
3,999 R$
Extra Blocks Gamepass
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other1,874 · 0.00% win
Behoove The King · other854 · 0.00% win
Witness The Developers · other438 · 0.00% win
Next In Line · other41 · 0.00% win
End Of A Reign · progression15 · 0.00% win
Solar System, Check! · collection12 · 0.00% win
Singularity · progression3 · 0.00% win
Run Out of Food · other0 · 0.00% win
All About The Colors · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.