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[UGC❓] Survive the Dead Rails!

[UGC❓] Survive the Dead Rails!

A Roblox experience owned by WLNTTU Studio.

SurvivalENzombieobbyboss battles

Description (written by the developer; not a statement by this register)

🔥UGC🔥 IN NEXT UPDATE! 👀 🚨 ZOMBIES HAVE TAKEN OVER THE RAILS! 🚂🧟 Can you survive this deadly escape mission? Race through thrilling obby challenges, fight epic bosses, and beat the undead before they take over completely! 💎 VIP & Premium Players Get Exclusive Perks! – Faster time to unlock your free tool – Unique in-game tags to stand out – Feel special with exclusive recognition and bragging rights 👑 🧟 FEATURES: – Unique, action-packed obby challenges – Multiplayer madness – Escape with your friends! – Epic boss battles – Test your skills at the end! – Frequent updates & hidden secrets – Keep coming back for more! 💥 How long can you survive before the zombies win? Jump in and find out! 👍 Like the game? Favorite & Follow for exclusive updates and new challenges! ✅ Original Game Link: https://www.roblox.com/games/116495829188952/Dead-Rails-Alpha ✨ Credits To: RCM Games

Last updated by the developer 29 Jan 2026, 13:28 UTC.

0
playing (measured 6 Sept 2026, 17:15 UTC)
2,754
lifetime visits
86%
liked (37 👍 / 6 👎)
56
favourites (20.3 per 1k visits)
15 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 17:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
999 R$
Gravity Coil
507 R$
VIP
499 R$
Flying Cloud
249 R$
Push Tool
199 R$
Magic Carpet
71 R$
Speed Coil
50 R$
Fusion Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

858685.57 September 2026 — 85 % liked17 September 2026 — 86 % liked7 September 202617 September 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Sept 2026, 13:1586+1
7 Sept 2026, 13:1585first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.