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Better Brainrot? [6-7] 🧠🥀

Better Brainrot? [6-7] 🧠🥀

A Roblox experience owned by Osyriss Studios.

OtherENmeme quizbrainrotcomparison

Better Brainrot? [6-7] 🧠🥀 is an "other" genre Roblox experience created on 2025-04-15. The title has recorded 20,762,879 lifetime visits and 1,403,520 favorites. It maintains a 96% like percentage. Currently, zero users are playing the experience. The game focuses on comparing brainrot memes.

Description (written by the developer; not a statement by this register)

Which brainrot meme is better? Put your meme tastes to the test and see how your preferences stack up! 🧠 Choose between different brainrot memes ⚔️ Fight for your unhinged internet taste ⭐ Like the game + Join the group to receive the exclusive "Golden Claws" weapon & a unique chat tag! 🔔 Hit the bell to be notified when an update drops! Tags: Italian Brainrot, Skibidi, John Pork, Tung Tung Tung Sahur, Tralalero Tralala, Bobrito Bandito, Brr Brr Patapin, Bombardilo Croccodilo

Last updated by the developer 4 Dec 2025, 22:49 UTC.

0
playing (measured 10 Aug 2026, 13:52 UTC)
20,762,879
lifetime visits
96%
liked (37,582 👍 / 1,448 👎)
1,402,887
favourites (67.6 per 1k visits)
15 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
x2 Gems
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome12,254,909 · 38.4% win
Win a Round! · progression9,505,990 · 11.0% win
First Blood · other6,604,066 · 5.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 96 % liked22 September 2026 — 96 % liked2 October 2026 — 96 % liked12 October 2026 — 96 % liked22 October 2026 — 96 % liked1 November 2026 — 96 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 17:0696no change
22 Oct 2026, 17:0496no change
12 Oct 2026, 17:0396no change
2 Oct 2026, 17:0296no change
22 Sept 2026, 17:0096no change
12 Sept 2026, 16:5396no change
2 Sept 2026, 16:5096no change
23 Aug 2026, 16:3596no change
13 Aug 2026, 16:3096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.