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Anime Raiders

Anime Raiders

A Roblox experience owned by Vs World.

Fighting & PvPENanimehack-and-slashdungeon crawler

Description (written by the developer; not a statement by this register)

Welcome to Anime Raiders! Fight powerful enemies, unlock iconic anime abilities, collect unique characters, and conquer challenging dungeons in this fast-paced hack-and-slash adventure. ⚔️ Fast-Paced Hack & Slash Combat 🎴 Summon & Collect Powerful Characters ✨ Unlock Unique Abilities & Traits 👹 Battle Challenging Bosses 🎮 Multiple Gamemodes to Master 🌟 Skill Trees, Power-Ups & More! 🎮 Controls M1 — LMB / RT / R2 Skill 1 — Z / LB|RB (L1|R1) to select, X (Square) to use Skill 2 — X Skill 3 — C Skill 4 — V Ultimate — G Moveset Switch — E, R / D-Pad Left, Right Block — F / B / Circle Dash — Q / LT / L2 Lock-On — T / Y / Triangle Jump — Space / A / X DISCLAIMER: Some of the game's effects contain flashing lights

Last updated by the developer 17 Jul 2026, 11:10 UTC.

0
playing (measured 10 Aug 2026, 20:52 UTC)
121,727
lifetime visits
97%
liked (1,622 👍 / 44 👎)
1,150
favourites (9.4 per 1k visits)
15 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Moveset Hunter
1,299 R$
VIP
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome30,825 · 100.0% win
Clear A World · progression6,643 · 25.3% win
Easter Egg #1 · secret0 · 0.00% win
Beat Thunder God · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9715 August 2026 — 97 % liked25 August 2026 — 97 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 09:2097no change
15 Aug 2026, 09:1897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.