Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Emergency Amsterdam [COMEBACK]

Emergency Amsterdam [COMEBACK]

A Roblox experience owned by Emergency Amsterdam.

RoleplayENroleplayemergency servicesdriving

Description (written by the developer; not a statement by this register)

🚨 Welcome to Emergency Amsterdam 🚨 Experience realistic emergency roleplay, drive detailed vehicles, explore the city, and build your story. Controls 🔒 (-) Lock / Unlock vehicle 🎒 (TAB) Open Inventory 🗺️ (M) Open Map / GPS 🚗 (E) Interact / Enter vehicle 🚗 (Shift) Brake / Handbrake "If u cant drive try pressing shift." Jump in, choose your role, and patrol the streets of Amsterdam.

Last updated by the developer 21 Jul 2026, 19:08 UTC.

0
playing (measured 11 Aug 2026, 00:02 UTC)
386,630
lifetime visits
77%
liked (443 👍 / 129 👎)
2,113
favourites (5.5 per 1k visits)
15 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Contribution Pakket
1,000 R$
Rainbow Pakket
499 R$
VIP [LIMITED]
499 R$
Gouden Pakket 1 V2
499 R$
Guntransport
250 R$
Electric Pakket
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welkom in Emergency Amsterdam! · welcome20,247 · 0.00% win
Succes! Je hebt de Eigenaar ontmoet! · progression4,842 · 0.00% win
Je hebt je eerste Miljoen verdient! · progression40 · 0.00% win
Succes! Je hebt je eerste 10 Miljoen gehaald! · progression4 · 0.00% win
Succes! Je hebt 200 Miljoen gehaald! · progression1 · 0.00% win
Succes! Je hebt 100 Miljoen gehaald! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:1977no change
14 Aug 2026, 23:0677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.