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[🎃] Rotterdam Roleplay

[🎃] Rotterdam Roleplay

A Roblox experience owned by Emergency Amsterdam.

RoleplayENroleplayemergency servicesdriving

Description (written by the developer; not a statement by this register)

🚨 Welcome to Emergency Amsterdam 🚨 Experience realistic emergency roleplay, drive detailed vehicles, explore the city, and build your story. Controls 🔒 (-) Lock / Unlock vehicle 🎒 (TAB) Open Inventory 🗺️ (M) Open Map / GPS 🚗 (E) Interact / Enter vehicle 🚗 (Shift) Brake / Handbrake "If u cant drive try pressing shift." Jump in, choose your role, and patrol the streets of Amsterdam.

Last updated by the developer 20 Oct 2026, 18:01 UTC.

0
playing (measured 22 Oct 2026, 00:45 UTC)
390,863
lifetime visits
77%
liked (458 👍 / 133 👎)
2,133
favourites (5.5 per 1k visits)
15 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

011 August 2026 — 0 players22 October 2026 — 0 players11 August 202622 October 2026
2 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Oct 2026, 00:450no change
11 Aug 2026, 00:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Pakket
10,000 R$
Crystal Pakket
1,500 R$
Stormbreak Pakket
875 R$
Rainbow Pakket
499 R$
Black Panther Pack
250 R$
Devil Pakket
250 R$
Dark Matter Pack
250 R$
Angel Pakket
250 R$
VIP [LIMITED]
249 R$
Electric Pakket
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welkom in Emergency Amsterdam! · welcome20,321 · 0.00% win
Succes! Je hebt de Eigenaar ontmoet! · progression4,872 · 0.00% win
Je hebt je eerste Miljoen verdient! · progression40 · 0.00% win
Succes! Je hebt je eerste 10 Miljoen gehaald! · progression4 · 0.00% win
Succes! Je hebt 100 Miljoen gehaald! · progression1 · 0.00% win
Succes! Je hebt 200 Miljoen gehaald! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

777877.514 August 2026 — 77 % liked24 August 2026 — 77 % liked4 September 2026 — 77 % liked14 September 2026 — 77 % liked24 September 2026 — 78 % liked24 October 2026 — 77 % liked14 August 202624 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 03:0177-1
24 Sept 2026, 02:5278+1
14 Sept 2026, 01:1977no change
4 Sept 2026, 01:1777no change
24 Aug 2026, 23:1977no change
14 Aug 2026, 23:0677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.