Drive To Impress
A Roblox experience owned by Shift Shop.
SimulatorENcar customizationvehicle simulationsocial showcase
Drive To Impress is a simulator experience created on 2025-04-15. It has recorded 18,944,062 lifetime visits and 548,453 favorites. Currently, 495 users are playing. The experience holds an 81% like percentage. It focuses on car customization and driving mechanics within the simulator genre.
Description (written by the developer; not a statement by this register)
🌟 Build your dream car and let the world decide if it’s a masterpiece or a work-in-progress! 🚗💨 Customize 🛠️ and drive around with infinite possibilities! Use the code "Release", new code at 100 likes 🏆 Become the king of customization by pressing 🔔NOTIFY! 🔥 Join the car enthusiast community and show off your style! Premium Benefits: x1.5 more cash! https://www.roblox.com/communities/34845964/Shift-Shop
Last updated by the developer 25 Jul 2026, 05:50 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 20:54 | 69 | -204 |
| 10 Aug 2026, 15:32 | 273 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 16:53 | 81 | no change |
| 21 Aug 2026, 20:54 | 81 | no change |
| 13 Aug 2026, 16:53 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.