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Drive To Impress

Drive To Impress

A Roblox experience owned by Shift Shop.

SimulatorENcar customizationvehicle simulationsocial showcase

Drive To Impress is a simulator experience created on 2025-04-15. It has recorded 18,944,062 lifetime visits and 548,453 favorites. Currently, 495 users are playing. The experience holds an 81% like percentage. It focuses on car customization and driving mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

🌟 Build your dream car and let the world decide if it’s a masterpiece or a work-in-progress! 🚗💨 Customize 🛠️ and drive around with infinite possibilities! Use the code "Release", new code at 100 likes 🏆 Become the king of customization by pressing 🔔NOTIFY! 🔥 Join the car enthusiast community and show off your style! Premium Benefits: x1.5 more cash! https://www.roblox.com/communities/34845964/Shift-Shop

Last updated by the developer 25 Jul 2026, 05:50 UTC.

69
playing (measured 21 Aug 2026, 20:54 UTC)
19,103,087
lifetime visits
81%
liked (2,267 👍 / 546 👎)
558,353
favourites (29.2 per 1k visits)
15 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6927317110 August 2026 — 273 players21 August 2026 — 69 players10 August 202621 August 2026
2 measurements spanning 11 days, net -204. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–304 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5469-204
10 Aug 2026, 15:32273first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
749 R$
x2 Money
349 R$
Mobile Garage
149 R$
Custom Plates
99 R$
Rainbow Lights
79 R$
∞ Inf Boost
49 R$
More Speed
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🏎️You played Drive To Impress! · welcome8,530,107 · 100.0% win
🏆 Tryharder! · other404,386 · 4.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8113 August 2026 — 81 % liked21 August 2026 — 81 % liked23 August 2026 — 81 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:5381no change
21 Aug 2026, 20:5481no change
13 Aug 2026, 16:5381first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.