Leap of Faith
A Roblox experience owned by Penumbral Studios.
AdventureENpsychologicalnarrativemultiple endings
Leap of Faith is an adventure experience created on 2025-04-16. It has accumulated 2,061,759 lifetime visits and 68,142 favorites. Currently, four users are playing. The game holds a 96% like percentage. It features multiple endings and valid redemption codes for visits and holidays. The experience is marked as officially complete with no further updates planned.
Description (written by the developer; not a statement by this register)
TW: Mental Health, Psychological Stress, Bright/Flashing Lights, Loud Noises Disclaimer: This is NOT a horror game and it is NOT meant to be one. There are multiple endings. This game is officially complete and will not receive updates. If you want to see a similar game, check out "After the Snow Settles". Valid Codes: "100KVISITS", "500KVISITS", "1MVISITS", "2MVISITS" Limited Codes: "HALLOWSEVE" (Oct 17 - Nov 28), "MERRYXMAS" (Dec 11 - Jan 22) Wake up. Drink coffee. Go outside. Watch TV. Sleep. Repeat. Can you free yourself from the cycle? Everything will save at the end of the day when you sleep. Rejoin to restart your current day and the actions you took that day. Controls: LMB (CURSOR) - Interact/Skip Dialogue Q/E (LB/L1 & RB/R1) - Rotate Camera Space (LT/L2) - Crouch/Fast Crouch (After Bad Ending) Inspired by Undertale, Omori, The Stanley Parable, and Just Shapes & Beats.
Last updated by the developer 5 Aug 2026, 20:55 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:47 | 5 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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