Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🔴SURVIVE TUNG TUNG SAHUR IN AREA 51 BUT EXTREME

🔴SURVIVE TUNG TUNG SAHUR IN AREA 51 BUT EXTREME

A Roblox experience owned by dung pung hung.

SurvivalENsurvival horrorchaotic gameplaymeme culture

Description (written by the developer; not a statement by this register)

WELCOME TO SURVIVE TUNG TUNG SAHUR IN AREA 51 BUT EXTREME 🔴 This is like the Normal Survive Tung Tung Sahur in Area 51, EXCEPT IT'S WAY MORE EXTREME! EXTREME MODE; ☢️ MORE TUNG TUNG SAHUR. FASTER AND STRONGER TUNG TUNG SAHURS. 3X MORE TUNG TUNG SAHURS IN THE MAP. AND TO FINISH, TUNG TUNG TUNG TUNG SAHUR If you want a more Chaotic Gameplay this Game is just for you! How to Play: 🗺️ Explore the Map and Run to Survive! ⚔️ Fight The TUNG TUNG TUNG SAHUR with Weapons! 🔍 Find Different Weapons to Fight with Around the Map! 📝 If your Gamepasses do not work , try rejoining the game! 👍 Like and ⭐Favorite if you enjoy! 💸 Roblox Premium Users Get 2x Walkspeed, 2x Health And 2x Jump Power! Tags: Area 51, Area, Killer, Killers, Survival, Survive, Scary, Tung Tung , Italian Brainrot , tung tung tung sahur , tralalero tralala , bombardino crocodilo , lirili larila , survive sahur , survive tung tung sahur , tung phonk

Last updated by the developer 17 Apr 2025, 14:42 UTC.

0
playing (measured 17 Aug 2026, 19:31 UTC)
10,910
lifetime visits
33%
liked (5 👍 / 10 👎)
803
favourites (73.6 per 1k visits)
16 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 19:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome7,960 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.