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💀 Climb the Hill 😡[NEW UPDATE]

💀 Climb the Hill 😡[NEW UPDATE]

A Roblox experience owned by Impulse Mood Studio.

ObbyENphysics-based obstacletrolling mechanicscoin economy

Description (written by the developer; not a statement by this register)

🪜Welcome to Climb The Hill🪜 Are you ready to climb up on the hill? Watch out! There is flying object's down the hill, buy some stuff to trolling or help to reach the end. Just spend your time with enjoy. [Like and Favorite game👌] [Join into group for exclusive name tag in chat✨] [Follow on owner of group for Free Coins and Banana Peel🍌]

Last updated by the developer 13 Dec 2025, 18:45 UTC.

0
playing (measured 10 Aug 2026, 23:36 UTC)
142,143
lifetime visits
72%
liked (287 👍 / 110 👎)
321
favourites (2.3 per 1k visits)
16 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Revenge Bat
149 R$
Speed Coil
99 R$
Push Ability
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

L · other118,554 · 0.00% win
L · other118,550 · 0.00% win
I118,539 · 0.00% win
H · other118,534 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.