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🏆 Indo's Difficulty Chart Obby: REMASTERED

🏆 Indo's Difficulty Chart Obby: REMASTERED

A Roblox experience owned by Indo's Difficulty Chart Obby.

ObbyENparkourhigh difficultytower progression

Description (written by the developer; not a statement by this register)

🔥 Welcome to Indo's Difficulty Chart Obby: REMASTERED! ⚡ This obby tests your skill, patience, & determination! As it gets harder when you progress within the game, you may face some challenging stages. ✨ Everyone is welcome to test their sheer will with this obby! There is a stage fit for you depending on your skill level! ⚠️ This game is & will be EXTREMELY difficult for the average player. You may want to play this in separate sessions. ⚠️ The stages are VERY LONG. Be patient & careful with how you play. Treat it like a tower. ☄️ This is the sequel of the original Indo's Difficulty Chart Obby, with a fresh experience & more enjoyable stages! 💫 Use R on your keyboard to reset your character! If you're on mobile, use the Reset button above your Jump button! 🏷️ Tags: IDCO, Indo, Difficulty Chart, Obby, Difficulty, Wall Hop, Glitch, Wraparound, Wrap, DCO, Hard, Impossible, JTOH, Eternal's Towers Of Hell, ETOH, Difficult, Obstacle, Stages, Parkour, Tower Of Hell, Troll Tower

Last updated by the developer 30 Jun 2026, 19:48 UTC.

4
playing (measured 11 Aug 2026, 17:37 UTC)
113,916
lifetime visits
76%
liked (552 👍 / 177 👎)
7,221
favourites (63.4 per 1k visits)
16 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:372first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome & Good Luck · welcome71,859 · 100.0% win
Easy35,961 · 88.5% win
Medium · other6,001 · 5.5% win
Hard · other1,781 · 7.4% win
Secret · secret2 · 0.00% win
Difficult · other0 · 0.00% win
Remorseless · other0 · 0.00% win
Challenging · other0 · 0.00% win
Intense · other0 · 0.00% win
Insane · other0 · 0.00% win
Extreme · other0 · 0.00% win
Terrifying · other0 · 0.00% win
Catastrophic · other0 · 0.00% win
Draconic · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7615 August 2026 — 76 % liked25 August 2026 — 76 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:0076no change
15 Aug 2026, 09:5376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.