NPC or PLAYER
A Roblox experience owned by LootWorld.
Social & hangoutENdeceptionsocial deductionsurvival
Description (written by the developer; not a statement by this register)
In NPC or Player, deception is key. One player becomes the Hunter, the rest must hide — pretending to be NPCs in a world full of real AI. The Hunter’s goal: find and eliminate all real players. But there's a twist. The Hunter has only three lives. If they shoot an innocent NPC, they lose one. Lose them all, and it’s game over. Meanwhile, the clock is ticking. Hiders win by surviving five minutes without being discovered. The map is filled with NPCs following simple, repetitive routines: walking, stopping, turning, interacting. Hiders must mimic this perfectly. Any human slip — hesitation, wrong path, off-timing — could be fatal. The Hunter must rely on sharp observation. No radar, no hints. Just instinct. Spot what’s off. A player trying too hard to blend in might actually stand out more. But hesitate too long, and time runs out. It’s not about speed. It’s about nerves, precision, and psychological warfare. Hide in plain sight, or hunt with care.
Last updated by the developer 18 Aug 2025, 19:20 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 1 Sept 2026, 15:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).