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[23] Vic's Difficulty Button Simulator

[23] Vic's Difficulty Button Simulator

A Roblox experience owned by Vic's Not So Good Inventions.

SimulatorENsimulatordifficulty-basedmath/googology

Description (written by the developer; not a statement by this register)

Welcome to Vic's Difficulty Button Simulator what can i even put here uses JToH/EToH/JJT/EJT difficulties, but remade most of them googology hell play the game its cool trust me i have stuff going on in my life. expect updates to be coming out slower for a month or so

Last updated by the developer 28 Jul 2026, 22:28 UTC.

0
playing (measured 11 Aug 2026, 11:36 UTC)
50,470
lifetime visits
66%
liked (60 👍 / 31 👎)
126
favourites (2.5 per 1k visits)
16 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Reach Class 10 · progression130 · 0.00% win
Reach Class 2063 · 0.00% win
ignore this · other42 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6615 August 2026 — 66 % liked14 October 2026 — 66 % liked15 August 202614 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 23:3166no change
15 Aug 2026, 17:4966first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.