Banished
A Roblox experience owned by Up2Par.
HorrorENasymmetrical multiplayerhorrorinsanity theme
Description (written by the developer; not a statement by this register)
Some of them dragged here by someone of authority, some of them dragged here by an automated system... Their reasons are all different, but as long as they have a common enemy, that doesn't matter. Eventually, they will all fall victim to insanity, or a victim of insanity. Which will it be? An asymmetrical "horror" game inspired by the following: Forsaken, Die of Death, Pwned by 14:00, Corrupted Crossroads, and BIAST. It's not the best... but it will suffice. THE GAME HAS BEEN RELEASED!!! (probably dont play if epileptic btw) Controls Sprint: Shift/L2 Shift Lock: Ctrl/L3 Ability 1: Q/R1 Ability 2: E/B Ability 3: R/A Interact: F/X
Last updated by the developer 12 Aug 2026, 20:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 00:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 28 Aug 2026, 01:32 | 81 | -1 |
| 18 Aug 2026, 01:31 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.