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[TROLLING!] THE 1,000,000 MILE DRIVE

[TROLLING!] THE 1,000,000 MILE DRIVE

A Roblox experience owned by FLOBZ.

RacingENtrollingdrivingobstacle avoidance

Description (written by the developer; not a statement by this register)

🥳Welcome to Drive To The End!🚗 👍Like and Join the Group for rewards! [How to Play] 🏎️ Drive to the end! But watch out for obstacle on the road! 💀 Troll Other players! 🏆 Grind Wins 🏎️ New vehicles to UNLOCK and Slap Gear 🛠️ 🎉 Obbies to Complete for rewards! 🪩Do Special ingame events for rewards! !Secret events!?!?!?!?!🧐 💻 Supported on PC, Laptop, Tablet, Ipad, Phone, and Vr players 📱 🙏 Thanks To get6hiton and GG_pew for this game. 🙏

Last updated by the developer 22 Jul 2026, 04:11 UTC.

0
playing (measured 16 Aug 2026, 02:04 UTC)
2,990
lifetime visits
86%
liked (6 👍 / 1 👎)
6
favourites (2.0 per 1k visits)
17 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 02:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tp
499 R$
SUPER FAST Magic Carpet
399 R$
2X WINS MULTIPLIER
349 R$
Mega slap
299 R$
car bundle
150 R$
POWERFUL SLAP
95 R$
regular Gold carpet
80 R$
invisible cape
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

mr cow · progression37 · 0.00% win
First time beating the game! · progression27 · 0.00% win
Meet the Dev · other11 · 0.00% win
Survive the Microwave · progression6 · 0.00% win
what did you find. · collection5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.