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The Ultimate sheep cattle Herding game of 2025 🐑

The Ultimate sheep cattle Herding game of 2025 🐑

A Roblox experience owned by Penultimate Games Before the Rapture.

SimulatorENbattle royaleanimal simulationanime parody

Description (written by the developer; not a statement by this register)

💥 CrazyCattle3D by Anna 🐑 『 That Time I got Reincarnated as a Sheep: Living in a Battle Royale World, now I must Kill other Sheep to Survive! 』 Penultimate Games before the Rapture c 2025 // gesrfgreruyjger878 Tags: Crazy Cattle 3D, CrazyCattle3D, Multiplayer, Online, Sheep, cattle, Herding, game, combat, gubby, battle royale, 3rd person, explosion,

Last updated by the developer 6 Apr 2026, 00:55 UTC.

0
playing (measured 11 Aug 2026, 08:48 UTC)
329,261
lifetime visits
91%
liked (4,650 👍 / 481 👎)
11,268
favourites (34.2 per 1k visits)
17 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Those who herd · other201,066 · 100.0% win
Gubbyfied · other17,982 · 100.0% win
Reaper · other3,923 · 0.00% win
Benevolent stone · other145 · 0.00% win
Penultimate Slaughter machine · other29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9115 August 2026 — 91 % liked25 August 2026 — 91 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:3891no change
15 Aug 2026, 00:2291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.