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Chair Battles! 🪑

Chair Battles! 🪑

A Roblox experience owned by Chair Battles!.

Fighting & PvPENphysics-based combatitem collectionslap battles clone

Chair Battles! 🪑 is a fighting-pvp experience created on 2025-04-17. It has recorded 580,120 lifetime visits and 1,290 favorites. The game holds a 93% like percentage. Currently, zero players are active. The experience involves players battling with chairs to earn cash and unlock new items.

Description (written by the developer; not a statement by this register)

💥 Launch onto an island with 20 other players and settle your differences the only way that makes sense, bashing each other with CHAIRS! 💸 Purchase 40+ chairs by smashing players and buying new ones with the cash they drop! 🎯 Each chair has different knockback power, and cash multiplier bonuses, get stronger and richer with every smash! 🎁 Want free stuff? Join the Chair Battles! community group and server to earn a FREE chair and FREE cash! 💫 Like the game if you love chaos, more updates and more chairs! 💎Premium users get 10% more of all purchased cash and 100% more of all afk cash! Inspired by Tencell's Slap Battles👏

Last updated by the developer 26 May 2026, 16:40 UTC.

0
playing (measured 10 Aug 2026, 20:15 UTC)
580,120
lifetime visits
94%
liked (2,267 👍 / 157 👎)
1,289
favourites (2.2 per 1k visits)
17 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Cooldown
299 R$
Double Cash
249 R$
VIP
199 R$
Custom Sound
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome316,668 · 100.0% win
First Bash · welcome262,868 · 100.0% win
Bash King · other166,827 · 0.00% win
Double Whammy116,106 · 0.00% win
Payday · other94,888 · 0.00% win
Big Chair · other1,540 · 0.00% win
Chairman · other882 · 0.00% win
Chair Island · other50 · 0.00% win
Chair Champ · other27 · 0.00% win
Ouch! That Hurt · other24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

939493.514 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:5294+1
24 Aug 2026, 20:0293no change
14 Aug 2026, 19:5393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.