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[fools!] Ryye's Towers of Chaos

[fools!] Ryye's Towers of Chaos

A Roblox experience owned by Ryye's Obbies.

ObbyENtower ascentdifficulty progressionobby

Description (written by the developer; not a statement by this register)

Welcome to Ryye's Towers of Chaos! An obby game where you ascend 10 floored obbies known as towers. This game is inspired by Eternal Towers of Hell. This game has tons of towers ranging from ridiculously easy to unfathomably hard. With many towers, a (sometimes) hard working and passionate team which works on it and has tons of planned obbies and gigantic lobbies to explore, there is always something to do or a new hardest to beat! This game uses Lark's fangame kit. Huge credits to him!

Last updated by the developer 14 Apr 2026, 22:59 UTC.

0
playing (measured 17 Aug 2026, 20:17 UTC)
516
lifetime visits
78%
liked (7 👍 / 2 👎)
11
favourites (21.3 per 1k visits)
17 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 20:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Rider
2,499 R$
Double Jump Boots
249 R$
Dash Boots
149 R$
Bloxy Cola
99 R$
Car Powers
29 R$
Y-Pose
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat the Tower of Pretty Basic Platforming · progression8 · 0.00% win
Beat the Tower of Minty Glitches · progression4 · 0.00% win
What is this tower dude? · other2 · 0.00% win
Beat the Tower of Zero · progression2 · 0.00% win
Beat Miku Steeple · progression2 · 0.00% win
Find the :> secret · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.