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Adopt a Pet!🐱

Adopt a Pet!🐱

A Roblox experience owned by Time Concept Games.

SimulatorENpet collectionidle mechanicshome decoration

Adopt a Pet!🐱 is a simulator experience created on 2025-04-17. It has recorded 1,550,978 lifetime visits and 8,451 favorites. The title holds a 94% like percentage. Currently, zero users are playing the game. The description outlines mechanics involving purchasing pets, decorating spaces, and collecting hearts to unlock rare animals.

Description (written by the developer; not a statement by this register)

Welcome to Adopt a Pet! 🐶🐱🐰 🎮 How to play: 1. Buy pets in the Shop 🐾 2. Take them to your place 🏠 3. Wait until they become happy and start producing hearts to buy even more pets! ❤️ 4. Collect coins just by playing and decorate your place! 💰 ⚡Game features ❤️ Collect Hearts to Unlock More Pets The more pets you have, the more love you get! Collect rare and legendary pets with unique animations and appearance! 🐾🔥 🏠 Build & Decorate Decorate your space and make it look like a dream place! Let your pet's haven stand out! 🎨🪴 🌈 Progress OFFLINE! Your pets will still produce hearts, even when you're offline! 😴 AFK Rewards Take a break, and still get rewarded! Earn coins just by staying in-game – chill out and cash in. 💰😎 ⚡More cool updates are coming, stay tuned!⚡ Please, consider like and favorite our game if you're having fun! ❤️ Tags: grow a garden, pet simulator, pets, fun, offline, simulator, tycoon, friends

Last updated by the developer 28 Nov 2025, 10:14 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
1,550,978
lifetime visits
94%
liked (7,454 👍 / 487 👎)
8,443
favourites (5.4 per 1k visits)
17 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
399 R$
Auto Collect Hearts
299 R$
Restock Time Reduction
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:1894no change
24 Aug 2026, 12:0094no change
14 Aug 2026, 11:5394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.