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ShindoBlox RP VoiceChat Francophone🎙️ [V2.2]

ShindoBlox RP VoiceChat Francophone🎙️ [V2.2]

A Roblox experience owned by Shindoblox RP FR.

RoleplayFRNaruto IPRoleplayVoiceChat

Description (written by the developer; not a statement by this register)

🎌 ShindoBlox RP VoiceChat Francophone 🎌 🌀 Un monde inspiré de Naruto, entièrement en vocal et 100% RP ! 🌀 Entrez dans l’univers de ShindoBlox, un jeu RP VoiceChat exclusivement francophone où vous incarnez un shinobi, un civil ou un chef de clan dans un monde librement inspiré de l’univers de Naruto et de ses villages ninja. 🌟 Caractéristiques principales : 🎙️ VoiceChat obligatoire pour une immersion totale en français 🎭 Rôleplay libre : créez votre propre histoire, vos alliances, vos rivalités 🏯 Villages et clans personnalisés : Rejoignez un clan ou fondez le vôtre 🥷 Techniques ninja et combats épiques 📜 Événements RP réguliers, invasions, tournois et conseils de village 🤝 Communauté FR mature et active 🎨 Tenues & personnalisations inspirées de Naruto ⚠️ VoiceChat requis ! Le micro est indispensable pour jouer. Les joueurs sans micro seront automatiquement kick. 🔞 Comportement mature exigé – Respect et RP avant tout. 🎮 Rejoins-nous maintenant et forge toi.

Last updated by the developer 20 Jun 2026, 15:43 UTC.

0
playing (measured 11 Aug 2026, 03:49 UTC)
24,042
lifetime visits
100%
liked (9 👍 / 0 👎)
539
favourites (22.4 per 1k visits)
17 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Genin · progression0 · 0.00% win
Chunin · progression0 · 0.00% win
Jonin · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10016 August 2026 — 100 % liked26 August 2026 — 100 % liked5 September 2026 — 100 % liked25 September 2026 — 100 % liked5 October 2026 — 100 % liked15 October 2026 — 100 % liked25 October 2026 — 100 % liked16 August 202625 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 08:46100no change
15 Oct 2026, 08:45100no change
5 Oct 2026, 08:45100no change
25 Sept 2026, 08:38100no change
5 Sept 2026, 07:05100no change
26 Aug 2026, 07:02100no change
16 Aug 2026, 06:53100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.